Fall Friends

Fall Friends

Fun game "Fall Friends"! Get ready to win this fun elimination game, but DON'T FALL! Avoid obstacles, be fast, beat the rest, be number one.
Take control of a clumsy runner and fight your way to victory, push your opponents and reach the finish line!

Chaotic obstacle course: Battle royale!
Find your way through crazy obstacles and physics-based challenges, colliding with many others, and become the best runner!

Start Your Adventure in Fall Friends

The goal of the game is to reach the finish line and not fall.
In the first, second and third levels, you need to run without getting into the last four players. In the fourth level, you need to run first.
PC control: The character runs by himself. To change the direction of running, use the A D keys. To
Mobile control: The character runs by himself. To change the direction of running, swipe left/right on the screen. To jump - touch on the screen.

What age segment is this game designed for?

The intended players of this game by age group are Kids, Teens.

How would this game be categorized?

This game is primarily placed in the Agility category.

Is the game built using a 2D or 3D engine, and which one?

The developer chose Javascript for this project.

Is the game compatible with mobile phones?

Yes, Fall Friends can be played on smartphones.

Who worked on the game’s development and programming?

The team that worked on the design and programming of this game is Mirra Games.

Is the game devoid of any blood-related scenes?

Yes, there is blood featured in Fall Friends.

Is there any cruel conduct present in the game?

Yes, instances of cruelty are present within Fall Friends’s gameplay.

Who is the intended gender demographic for this game?

Male players are most likely to enjoy this game.

What descriptive labels are assigned to the game?

The keywords most relevant to the game's genre include: characters, fall, jumping, obstacle, run, runner.

Is this game appropriate for children to play?

No, Fall Friends is not appropriate for kids.
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